The following is a list of all the different approaches that are used to create new MediaGlyphs. The correct approach should be chosen for every concept, in order to minimize ambiguity and simplify understanding.
Also the morphological class for which it's easier to create/read a glyph should be chosen for making the glyph. For example "afraid" would be simpler to render than "fear".
single image depicting the concept
Used for simple/immediate concepts, for example most nouns or very uniquely understandable actions
Examples planned: smile, cry
Concept-Question: "What does the image represent?"
Note: multiple images of the same concept can help understanding (e.g. different images/profiles of a dog)
concepts in their context, "contextualization"
It's when a part of the glyph is shown against a background/context to render the concept. This part is enhanced (for example with colours).
Concept-Question: "What is the relationship between the enhanced element and the context in which it is placed?"
Note: Usually from this strategy an entire glyph-set can be derived.
opposition of concepts, "Bongard approach"
Two opposites are shown, one of which is enhanced (for example with coloured background).
The reader should infer the concept understanding what is the difference between the two parts of the glyphs, between the opposed elements.